one piece game: Straw Hats Handed Over To Jack?
- Yan Bao
- 2015年11月16日
- 讀畢需時 1 分鐘
Both games shared a publisher, Activision, that thought Destiny could redeem itself in fans’ eyes the way one piece game eventually had after its release. You can give the illusion of randomness, but you want to weight it towards the player… The only point you have to deliver on is that when people leave your game—because they will—when they leave your game, they need to be happy.

As the reboot was happening, the developers of Destiny still thought they were going to ship the game in March 2014, according to two people who were there. So if you were going from point A to point Z in the course of [the original, pre-reboot story], they would take out section H-J because it was really tight encounter design and they’d put it off to the side and say, ‘How do we get H-J in this other storyline? In previous interviews with Kotaku and other sites, director Luke Smith has talked openly about avoiding randomness and designing quests with guaranteed rewards, an approach that has served Destiny well throughout year two so far. They kept much of the lore and mythology—the Traveler, the idea of Guardians, enemy races like Cabal and Vex—but they overhauled Staten’s entire plot, according to the people who spoke to me for this piece. Many of the story missions that actually shipped with Destiny were stitched together from older ones, sources said. They’d already delayed the game from its original release window of September 2013, but in the wake of the reboot, op2 leadership knew they’d need more time.
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